Dubious Floofs has two components: the landscape, and the floof. I'll start with the landscape. Landscape I start with a simple noise-based landscape, where the height at each x position is determined by passing the x coordinate into a noise function. The height is then tweaked by raising it to a power, and adjusting it's … Continue reading Dubious Floofs
Fluid Simulator
https://vimeo.com/452660713 This is a fluid simulator I wrote. It is not physically correct, but I like how it came out.
Triangularize
The following images were made by passing photos through an image filter I wrote in Processing. Many of the photos were shot by superb artist, Sebastian Petersen. Check out his work on his instagram.
Islands
Some strange behavior I came across by accident. https://vimeo.com/428188289
Mountain Roads
Derivative of Growth. https://vimeo.com/427459254
Growth
Points on Spheres
Plotting points on spheres with various interactions.
Perlin Canyons
Markov Chains + Parts of Speech Tags
I recently came across Dan Shiffman's channel, Coding Rainbow. He goes through a variety of topics based on his book. A recent topic he covered is Markov Chains. A Markov Chain is an interesting structure. Its function is to generate an output given an input sequence. For example, if the input is abcd, the output … Continue reading Markov Chains + Parts of Speech Tags
Procedural Galaxy
I seem to be into procedural space stuff these days. This time I've made a simple galaxy generator. It's composed of a black sphere at the center with a few "arms" of stars coming out of it. The arms are based on a spiral. To make a spiral, … Continue reading Procedural Galaxy